Noogy 1.0 was large-scale interactive installations at the front of the Portland Square building at the University of Plymouth. It combined a rich mix of the physical and virtual by incorporating ‘smart’ buildings, real-time data (environmental, social and network activity), artificial intelligence, and mobile phone technologies into a dynamic building size interactive VJ/game system.
Through a large scale LED matrix screen which fill the top 3 floors of the windows in the Portland Square building at the University of Plymouth a interactive and building sized interface was created.
Noogy took a reference from the Tamagotchi and arcade games, creating a interactive building sized creature feed by the data generated within it and interfaced through a chat both audiences could text to. Noogy’s mood would be affected by such as the energy us in the building, the weather and the sentiment of the conversations it was having with the public.
Role: Producer / Designer / Artist